Josh Lynch | Senior Staff Environment Artst
With nearly a decade of industry experience, Josh has contributed to multiple AAA projects including Tom Clancy's The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance.
Storytelling, visual cohesion, and eye rest are the driving forces of Josh's Texture / Material creation philosophy. As a power user of Substance Designer, Josh has helped to push the possibilities of what is possible in Substance Designer.
Josh is a passionate teacher and mentor, in addition to teaching at SIGGRAPH 15, Gnomon in 16 / 17, and GDC 16 / 17 / 18, he was a Masterclass presenter at MiGS 16 and Substance Days Asia in 18. He has also mentored dozens of artists over the last two years.