Character Art Mentorship
In this month long Mentorship the artist will be mentored on the creation and presentation of high quality, realistic characters for both games and film / cinematics.
We will discuss your current skills and set realistic goals to improve your quality, workflow and knowledge. Character artists are required to have a diverse set of skills and there are many sub-disciplines under the character art umbrella. Therefore, the mentorship will be tailored to what the artist wants to see. We will look at reference collection and blockout modeling, move through different modeling and sculpting techniques for both hard surface and organic surfaces. We will discuss efficient modeling and UV layout techniques that save time. One On One calls will include where to focus your attention in each stage of the process and how to get the most out of each stage. We will cover PBR texturing workflows and how to tailor your textures for your desired rendered such as Marmoset, VRay, Arnold etc.
We will also discuss presentation techniques and how to go about creating eye catching renders. We will look at lighting, shading as well as photographic techniques and how they apply to rendering your models. We will cover post processing techniques to further enhance your renders. At the end of the mentorship the artist will have gained exposure to a variety of industry proven workflows, tools and techniques.
- Duration - 1 Month
- Feedback - One On One Calls + Discord Community
- Skill Level - Beginner To Advanced
- Prerequisites - Some basic knowledge of 3D Modeling, PBR principles, Substance Painter, Photoshop, ZBrush, Mudbox, Marmoset.
- Realistic Character Creation
- High & Low Poly Modeling / Baking Techniques
- Realistic Texturing In Substance Painter | Photoshop
- Highly Optimized Game-Ready Meshes With Efficient UVs
- Marmoset / VRay / Arnold Rendering & Portfolio Presentation
- Zbrush / Mudbox
- Marvelous Desiger
- Photoshop / Substance Painter
- Marmoset Toolbag / VRay / Arnold
Peter Zoppi | Character Art Specialist
Pete has unique blend of experiences in gaming, VFX and education. Having shipped 6 AAA titles including all of the “Call of Duty Black Ops” games, Pete has a wealth of knowledge and experience creating high quality, realistic characters. With close to 15 years of professional experience he has a passion for character creation and education.
He has been an active member in education community for over 10 years. He has presented at a variety of different conventions including Substance Days and SIGGRAPH. He has created content for Gnomon, produced his own tutorials, as well as teaching full courses with CG Master Academy. He has a large amount of experience working at a AAA studio and educating others on current techniques and trends.
Pete was an invited speaker at these events:
EvolveCG 2010 - Master Class on Character Creation
SIGGRAGH 2010 - Demo Artist for Autodesk and Wacom
Substance Days Hollywood 2016 - Presenter