PBR Materials Mentorship
In this month long Mentorship, the artist will be mentored on how to approach creating PBR Textures & Materials that are physically correct , are cohesive and easy to read, and have a huge emphasis on storytelling.
Using real world reference , we will first look to understand true physical properties of a variety surface types, from there we will create a plan of attack to approach creating textures and materials using Substance Designer.
At the end of the mentorship the artist will have explored workflow concepts and tools used by current AAA artists to create high quality textures and materials. Using Marmoset Toolbag the artist will learn how to take the textures & materials and create eye catching renders and presentation layouts to make your work standout on ArtStation and social media.
- Duration - 1 Month
- Feedback - 4 One On One Calls + Discord Community
- Skill Level - Beginner To Advanced
- Prerequisites - Some basic knowledge of PBR principles, Substance Designer, ZBrush, Marmoset.
- PBR Textures & Materials
- Substance Designer Tools
- Environmental Storytelling
- Substance Designer + Photoshop + ZBrush
- Marmoset Rendering
- Career Coaching
- Substance Designer
- Marmoset Toolbag
Josh Lynch | Materials Specialist
With nearly a decade of industry experience, Josh has contributed to multiple AAA projects including Tom Clancy's The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance.
Storytelling, visual cohesion, and eye rest are the driving forces of Josh's Texture / Material creation philosophy. As a power user of Substance Designer, Josh has helped to push the possibilities of what is possible in Substance Designer.
Josh is a passionate teacher and mentor, in addition to teaching at SIGGRAPH 15, Gnomon in 16 / 17, and GDC 16 / 17 / 18, he was a Masterclass presenter at MiGS 16 and Substance Days Asia in 18. He has also mentored dozens of artists over the last two years.