Dylan Mellot | Prop Artist
With several years of experience in the industry, Dylan has knowledge in both the creation of traditional Hand-Painted art as well as Stylized PBR assets.
Having contributed multiple assets to Paladins, Dylan's background in Stylized Art emphasizes a focus on compelling shape language, eye-catching contrast, and captivating hues. His workflow highlights the use of sculpting in Zbrush alongside the use of Polygonal Modeling software to achieve high-quality portfolio pieces.
Stylized Polygon Modeling
Hand-Painted Texturing in Photoshop + 3D Coat + Substance Painter
Stylized PBR Materials
Highly Optimized, Game-Ready Meshes