Unreal Shaders Mentorship
With Kurt Kupser | Lead Shader Artist
Currently On Break - Check Back Soon!
Currently On Break - Check Back Soon!
In this month long mentorhship, the artist will be mentored on leveraging shaders in Unreal Engine 4 to create their assets and environments. To start, the mentor will work with the artist to understand their learning objectives and current skill set, and develop a plan from there. We can start to build a base material library for your projects, deep dive into creating a shader for a specific material, or break down how to tackle a tricky hero asset.
At the end of the mentorship, the artist will have a better understanding of how to incorporate shaders into their art using industry standard techniques and level up their technical understanding of Unreal Engine.
Material Editor Fundamentals
Building a modular shader library
Advanced shader and asset creation
Look development
Maya + Substance + Unreal Engine worflows
Post process materials
Monthly or quarterly.
Tier 1 ($235)
Tier 2 ($470)
1 month
4x1.5 hour calls.
6 total hours
Spans 5 Months
8x1.5 hour calls
Additional 3x45 minute checkin calls
Our Mentors bring a personalized approach to each Mentorship through One On One calls featuring hands on training and live demonstrations.
Each Mentorship comes with lifetime access to The Mentor Coalition Discord community. The community is vibrant with driven members sharing their work, giving feedback, and participating in challenges.
The Mentorship Notebook is shared resource between you and the Mentor. Use it to share your work, ask questions, and get feedback & paint overs from your Mentor!
Kurt is currently working at The Initiative as a Senior Materials Artist. He has previously worked on titles suchs as Godfall, Gears of War 4 and 5, and Star Wars Battlefront 2 as an environment and look development artist.
Kurt enjoys creating art with a technical focus that pushes the visual quality to the next level, adds more life to the worlds that are created, and can speed up production pipelines. He has a strong background in environment art, with a focus on materials, and modular/hero asset creation. In his spare time he works to round out his skill set in other aspects of environment art.