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Mentorship Info
For this Mentorship the artist will be mentored on how to create successful props for AAA games with considerations to performance and high quality visual results.
Together we will evaluate your current skill level and create a plan that best targets where you would like to make the most improvements. We can cover anything about creating props for gameplay or environments including modeling, creating realistic textures, mechanical animating, and everything in between. By the end of this Mentorship we will have focused on your specific needs and given you more confidence to create a variety of props and gameplay assets.
⮟ Areas of Focus
- High and Low Poly Prop modeling
- PBR Texturing
- Smart Material Creation
- World Building
⮟ Mentorship Details
- Feedback - Calls + Discord Community + Mentorship Notebook
- Skill Level - Beginner To Advanced
- Prerequisites - Understanding of Unreal engine, PBR principles
⮟ Tools Used
- Maya
- Substance Painter
- Photoshop
- Zbrush
- Marmoset Toolbag
- Unreal Engine
- Da Vinci Resolve
Byte Size Memberships From
$235/mo
Monthly or quarterly.
Tier 1 ($235)
Tier 2 ($470)
Standard Mentorship
$800
1 month
4x1.5 hour calls.
6 total hours
Premium Mentorship
$2400
Spans 5 Months
8x1.5 hour calls
Additional 3x45 minute checkin calls
Mentorship Calls
Our Mentors bring a personalized approach to each Mentorship through One On One calls featuring hands on training and live demonstrations.
Exclusive Community Access
Each Mentorship comes with lifetime access to The Mentor Coalition Discord community. The community is vibrant with driven members sharing their work, giving feedback, and participating in challenges.
Mentorship Notebook
The Mentorship Notebook is shared resource between you and the Mentor. Use it to share your work, ask questions, and get feedback & paint overs from your Mentor!
Mentor Bio
Sean Runnels | Lead Prop Artist
Sean Runnels is currently the Lead Artist at Turtle Rock Studios.
He began his career in 2012 and has developed for a variety of titles such as Back 4 Blood, Days Gone, Lone Echo, Armored Warfare, Star Citizen, and more. He has developed for both PC and console titles, and has extensive knowledge of the Unreal Engine and modern game art pipelines. He also takes pride in learning new software and adapting his workflow towards the latest industry practices. His primary focus has been on content creation for gameplay props, cinematics, and environment art.