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#NODEVEMBER

A material contest.

 
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Congrats To The #NODEVEMBER Contest Winners!

 
 
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1st - "Moorish Pattern" | Doru Bogdan

This is my fully procedural nodevember entry for the "Manmade" category. It's based on a 4 fold pattern design from the islamic culture commonly found on mosque doors and other surfaces.

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2nd - "Beetle Tiles" | Aaro Syrjänen

My stylized entry for #nodevember 
100% Substance Designer, renders in Marmoset Toolbag and presentation template in Photoshop.

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"Chernobyl Panel Reactor" | Ana M. Rodriguez

My entry for the Man-made category to The Mentor Coalition's Nodevember challenge is based on a Chernobyl Panel Reactor reference that I took from the HBO series (big fan of that) and some other references.

Welcome To The #NODEVEMBER Contest!

Details

The "#nodevember" contest will start on November 1st and run through the end of the month with winners being announced by December 5th.

Contestants can pick from and submit an entry from the following categories:

Organic (Naturally Occuring Surfaces) - Dirt, cliff rocks, flesh, etc.

Stylized - Anything with a stylized flair to it.

Man Made - Steel Doors, brick walls, plastic, etc.

This means contestants can submit 1 entry per category with a maximum of 3 entries for consideration.

Prizes will be awarded to the top 3 overall entries regardless of category.

Rules

Create entirely inside of Substance Designer.

No external bitmaps, elements, meshes, or height maps allowed.

Your entry must be a tiling material. No props.

Both “out of the box” and “externally created” nodes are allowed.

Materials must be rendered in Marmoset Toolbag

Using a mesh primitive (sphere, cylindrical shape, plane, etc).

Photoshop can be used to put together a presentation template.

New Materials

You must make a new material for this contest.

Existing work, personal or professional, cannot be submitted.

 
 

Join our DISCORD SERVER to share your WIP shots and post your final submissions.

Have fun, create, and support your fellow #nodevember participants.

Jury

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Ben Wilson

Currently working at Ubisoft Stockholm as a Material Artist, Ben Wilson has nearly a decade of AAA development experience and has worked many titles including Homefront: The Revolution, The Division and Wolfenstein 2: New Colossus.

You can sometimes find him buried under the snow and lost in the forest's of Sweden.

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Vincent Gault

Currently a Tech artist & Community Manager with Adobe, Vincent has nearly a decade of experience and has worked on multiple titles including Assassins Creed Unity, Far Cry 3, Just Dance 3 Kinect, Far Cry 2.

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Joe Wilson

Joe Wilson has 16 years of experience working in the games and software development industries, and is currently the Art & Design Director at Marmoset. He likes rainy days, moss, woodworking, photography, and cats.

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Josh Lynch

Josh is a Senior Staff Environment artist with over a decade of experience in the video game industry. Josh has contributed to multiple AAA projects including Tom Clancy's The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance.

Judging

Each judge will select their top 3 overall winners.

Entries will be graded on the following set of criteria:

Execution of correct material properties, storytelling, and overall technical quality / achievement.

Storytelling and attention to detail.

Overall quality of lighting, rendering, and presentation.

Submission Guidelines

Please read this section thoroughly.

Discord

Final deliverable MUST be submitted to #nodevember-final-entries channel.

Participants MUST post WIP shots to the #nodevember-2019-challenge channel.

Final Deliverable

1 render and texture flats showcase is required.

Images can be square or widescreen format.

(Square 1024x1024 or higher / Widescreen 1920x1080 or higher)

Additional renders of different angles such as a ground or wall shot are acceptable.

Texture flats showcase must display: height, normal, albedo, gloss / roughness, and metallic if applicable.

See the below images for examples.

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Example render with primitive mesh (Required).

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Example texture flats showcase image (Required).

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Example additional render at alternate angle (Optional).

Additional Details

Any submitted files MUST include your FULL name.

Include Website / ArtStation / Blog link if you have one.

Animated GIF’s or videos are allowed.

Please provide an external link for large files. Google Drive / Dropbox etc.

Prizes

1st Place Overall

One year Substance Indie Licence, $200 to the Marmoset Web Store.

2nd Place Overall

One year Substance Indie Licence, $100 to the Marmoset Web Store.

3rd Place Overall

One year Substance Indie Licence, $50 to the Marmoset Web Store.

Sponsors

 
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Huge thank you to our sponsors for making these prizes possible!