Mentor Bio
Josh Lynch | Materials Specialist
With over a decade of industry experience, Josh has contributed to multiple AAA projects including Tom Clancy's The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance.
Storytelling, visual cohesion, and eye rest are the driving forces of Josh's Texture / Material creation philosophy. As a power user of Substance Designer, Josh has helped to push the possibilities of what is possible in Substance Designer.
Josh was an invited speaker at these events:
SIGGRAPH 2015 - ”Studio Course” On Substance Designer
Gnomon 2016 - Substance Designer Workshop
GDC 2016 - Allegorithmic Booth Speaker
MiGS 2016 - Substance Designer Masterclass
Gnomon 2017 - The Art of Environment Storytelling for Games
Substance Days Asia 2018 (Tokyo & Seoul) - Substance Designer Masterclass
ArtStation Masterclass 2018 - Substance Designer Masterclass
CGFutures 2019 - Masterclass & Bio Motivational Presentation
Publications & Articles:
3D World Issue #206
3D World Issue #207
3D World Issue #219
3D Artist ”100th Anniversary Issue'
3D Artist Issue #110
Awards:
Polycount Greentooth Award 2016 & 2018
Podcasts & Interviews:
Ryan Kingslien - Podcast Interview
Game Dev Discussions - Podcast Interview
Environment Art Podcast - Podcast Interview