Mentor Bio
Josh Lynch | Materials Specialist
With over a decade of industry experience, Josh has contributed to multiple AAA projects including Tom Clancy's The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance.
Storytelling, visual cohesion, and eye rest are the driving forces of Josh's Texture / Material creation philosophy. As a power user of Substance Designer, Josh has helped to push the possibilities of what is possible in Substance Designer.
Josh was an invited speaker at these events:
- SIGGRAPH 2015 - ”Studio Course” On Substance Designer 
- Gnomon 2016 - Substance Designer Workshop 
- GDC 2016 - Allegorithmic Booth Speaker 
- MiGS 2016 - Substance Designer Masterclass 
- Gnomon 2017 - The Art of Environment Storytelling for Games 
- Substance Days Asia 2018 (Tokyo & Seoul) - Substance Designer Masterclass 
- ArtStation Masterclass 2018 - Substance Designer Masterclass 
- CGFutures 2019 - Masterclass & Bio Motivational Presentation 
Publications & Articles:
- 3D World Issue #206 
- 3D World Issue #207 
- 3D World Issue #219 
- 3D Artist ”100th Anniversary Issue' 
- 3D Artist Issue #110 
Awards:
- Polycount Greentooth Award 2016 & 2018 
Podcasts & Interviews:
- Ryan Kingslien - Podcast Interview 
- Game Dev Discussions - Podcast Interview 
- Environment Art Podcast - Podcast Interview 
 
          
        
       
       
             
                 
                 
                 
                 
                